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List of gods IconRavana IconScylla IconSerqet
Pantheon-greek IconPoseidon IconScylla IconThanatos
Class-mage IconRaijin IconScylla IconSol

Scylla, Horror of the Deep, is a mage of the Greek pantheon in Smite.

Lore Edit

Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.

Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it’s her laughter, they say, that’s most horrible; childlike, delighting in blood soaked murder as men are dragged into the dark abyss.

Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.

Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.


IconScyllaSicEm Sic 'em
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit. At max rank, two additional enemies nearby the first target will also be hit.
Damage: 60/110/160/210/260 (+75% of your magical power)
Affects: Enemy
Cooldown: 10s
Cost: 60/70/80/90/100
Root Duration: 1.15/1.3/1.45/1.6/1.75s
Ability: Line
Damage: Magical
IconScyllaCrush Crush
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are slowed for an additional 1s.
Damage: 90/145/200/255/310 (+80% of your magical power)
Ability: Ground Target
Damage: Magical
Cooldown: 10s
Cost: 70/80/90/100/110
Slow: 30%
Protection Debuff: 0/0/0/0/25% Magical
Affects: Enemies
Radius: 20
IconScyllaSentinel Sentinel
Passive: Scylla gains MP5. Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases.
Passive MP5: 4/6/8/10/12
Summon Range: 65/65/65/65/70
Affects: Self
Cost: 70/75/80/85/90
Vision Range: 40/50/60/70/80
Ability: Ward, Leap
Cooldown: 15s
IconScyllaImaMonster I'm a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.
Damage per Hit: 400/500/600/700/800 (120% of your magical power)
Movement Speed: 35/35/35/35/70%
Range: 60
Cost: 100
Affects: Enemies
Ability: Line
Damage: Magical
Cooldown: 90
IconScyllaQuickLearner Quick Learner
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability.
Ability: Passive

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