Power does not come without sacrifice. The greater the sacrifice, the more immeasurable the power. Ravana, the Demon King of Lanka knew this. For years he worshipped, showing his devotion through isolation, prayer, and penance before the shrine of Shiva. Yet for years he was met with only silence. In his pursuit of immortality, he sacrificed his very life. He cut off his own head.
Agony and pain met him as it regrew. He was greeted not by Death, but by rejection. Shiva the destroyer did not want him. Ravana was undaunted. Nine more times his head was offered, and on his tenth sacrifice, finally Shiva was sated.
For the Demon King, Shiva granted a boon. Instead of immortality, he gained invulnerability against those he viewed as threats: Gods and Demons. Ravana could not be destroyed.
A master of combat, a genius scholar, a peerless leader, and now invincible, Ravana amassed an army of fiends and monsters to conquer the world. None could stop him. The Monkey King tried, but Ravana fought off his attacks. The Demon King’s armies conquered all, leaving Ravana to rule from a golden throne.
Vishnu, in his wisdom and grace, would not permit Ravana’s dominance. By Gods and Demons Ravana could not be harmed, but by mortals...
Pride scraping like a knee on stone, Ravana rallies his monstrous siblings, his conquered allies, and his formidable army to answer Rama’s taunt. And their rivalry will shake the world.
|Chain of Blows|
|Each successive hit within 5 seconds adds to Ravana's combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 60% total. Hits on towers will not be counted, and additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.|
|Bonus Prana Onslaught Damage: 7.5% per stack|
|Buff Duration: 5s|
Maximum Stacks: 8
|Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.|
|Damage: 60/80/110/150/200 (80% of your physical power)|
|Slow Percentage: 10/12.5/15/17.5/20%|
Slow Duration: 2s
|Ravana performs a high kick sending a shockwave forward to damage all enemies in a line and rendering him unable to be damaged during the action.|
|Damage: 55/90/125/160/195 (+70% of your physical power)|
|Movement Speed: 50%|
Affects: Self and Enemy God
|10-Hand Shadow Fist|
|Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Damaging enemies heals Ravana based on damage dealt.|
|Damage: 100/140/180/220/260 (+55% of your physical power)|
|Root Duration: .8s|
Health Return: 5/6.5/8.5/12.5/20.5%
Affects: Enemy God
|Ravana rushes to his target, damaging them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do reduced damage.|
Damage Reduction: 20/25/30/35/40%
|Damage: 200/275/350/425/500 (35% of your physical power)|
- Skins marked exclusive can only be obtained from special events and/or chests. Skins marked limited are/were only available for a limited time, and are not going to be available ever again.
Old Cards Edit
As Ravana break out of a root using Overhead Kick
As Ravana kill ten enemies with the damage from your ultimate.
Patch changes Edit
- (Patch 5.22) Note: Shadow Punch skin added.
- (Patch 5.13) Note: Ravana is now an Assassin. Decreased base HP from 450 to 400. Decreased HP per level from 82 to 75. Increased base HP5 from 7 to 8. Increased HP5 per level from .63 to .7. Decreased base MP5 from 4.8 to 4.4. Decreased MP5 per level from .4 to .35. Decreased base Physical Protection from 16 to 13. Increased Basic Attack Power from 35 to 39. Increased Basic Attack Power per level from 2 to 2.2. Increased Attack Speed per level from 1 to 1.7. Chain of Blows Chain of Blows can now stack on damaging structures. Stacks are now gained per target hit. Ex: Ten Hand Shadow First can get multiple stacks for hitting a minion wave. Stacks now provide an 3% Movement Speed per stack. Stacks are lost when the shield is fully broken. 10-Hand Shadow Fist Increased Physical Power Scaling from 55% to 70%. Overhead Kick Decreased Cooldown from 20/18/16/14/12 to 18/17/16/15/14s.
- (Patch 5.7) Note: Ravin' skin added.
- (Patch 5.1) Note: Decreased base Health from 470 to 450. Mystic Rush Decreased Damage Mitigation buff from 20/25/30/35/40% to 10/15/20/25/30%.
- (Patch 4.17) Note: Decreased Base Movement Speed from 375 to 370. Mystic Rush Decreased Damage Mitigation buff from 40% to 20/25/30/35/40%. Increased cooldown from 90/85/80/75/70 to 110/105/100/95/90.
- (Patch 4.14) Note: Eliminator skin removed.
- (Patch 4.10) Note: Eliminator skin added.
- (Patch 4.8) Note: 10-Hand Shadow Fist decreased Base Damage from 120/155/190/225/260 → 100/140/180/220/260. Mystic Rush decreased Damage Reduction from 50% → 40%.
- (Patch 4.6) Note: Mystic Rush increased Damage from 150/225/300/375/450 → 200/275/350/425/500. The linked target mechanic has been removed. Now provides a 50% Damage Reductions buff to Ravana upon landing. Enemy gods hit by Mystic Rush take 10% increased Damage from all sources. Mystic Rush can now hit Minions.
- (Patch 3.17) Note: Prana Onslaught increased cooldown from 8s → 9s. 10-Hand Shadow Fist reduced Heal per Hit from 15/30/45/60/75 → 10/25/40/55/70.