Rama, Seventh Avatar of Vishnu, is a hunter of the Hindu pantheon in Smite.

Lore Edit

Ravana's immortal reign subjugates the people. Shiva's boon grants the demon-king invulnerability against gods and beasts. Only mortal men stand a chance of defeating him, but Ravana's might is too potent for a mere man to overcome. All seems lost.

To save us, Vishnu took human form. Rama, prince of Ayodhya.

At age 16 he was already the perfect embodiment of man. Strong, humble, handsome, patient, devout; he is what mankind strives to be, yet, for all our flaws, can never reach.

When a neighboring kingdom, cursed by Ravana's magic, asked for aid, Rama answered, despite the misgivings of his father. With his brother Laksharma, Rama set out and slew a horde of demons. At the palace, Rama cleansed the curse by freeing the queen from stone. The city celebrated and Rama was invited to string Shiva's bow – with the prize princess Sita's hand in marriage. Shiva's bow could not be lifted by any man, let alone strung, but Rama broke the bow in half. He and Sita wed immediately.

Returning home, Rama was to be crown prince, but the jealousy of queen Kaikeyi forced Rama into exile, where he's remained these past fourteen years.

Yet Rama was recently seen on the field of battle. Word is, Ravana stole Rama's wife, and Rama left exile to embrace his destiny. He must defeat Ravana, free his wife, and set mankind on a path for peace, else darkness and evil will conquer all.


IconRamaAstralStrike Astral Strike
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is now reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.
Slow %: 10%
Bonus Damage: 10/20/30/40/50
Affects: Self
Cost: 20 + 1 arrow per shot
Time Slowed: 1s
Ability: Buff
Damage: Physical
IconRamaPickMeUp Pick Me Up
Passive: Any time an enemy is hit by an Astral Arrow there is a % chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count.

Active Rama gains increased attack speed.
Drop Chance For Arrow Pickup: 10/20/30/40/50%
Ability: Buff, Pickup
Cooldown: 15/14/13/12/11s
Attack Speed Increase: 30/35/40/45/50% for 5s.
Affects: Self
Cost: 80/85/90/95/100
IconRamaRollingAssault Rolling Assault
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
Cripple Duration: 1/1.25/1.5/1.75/2s
Ability: Dash
Damage: Physical
Cost: 70/75/80/85/90
Bonus Damage: 20/40/60/80/100
Affects: Enemies
Cooldown: 12/11/10/9/8s
IconRamaAstralBarrage Astral Barrage
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15.
Damage: 200/300/400/500/600 (+60% of your physical power)
Damage: Physical
Cooldown: 90s
Cost: 100/110/120/130/140
Ability: AOE
Affects: Enemy
Radius: 30/20/15
IconRamaAstralQuiver Astral Quiver
Rama's Astral Quiver generates an Astral Arrow every 12s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.
Affects: Self

Skins Edit

Skins marked exclusive can only be obtained from special events and/or chests. Skins marked limited are/were only available for a limited time, and are not going to be available ever again.

Old Cards Edit

Concepts/Models Edit

Videos Edit

Patch changes Edit

External links Edit

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