Bulwark quickly became one of the best defensive items to purchase in almost all situations, which goes against our goals for Season 3. To curb this we are reducing some of the passive bonus, and also adding a reasonable time limit to the effect.
Reduced Passive from 150 +15 health per level to 150 +10 health per level.
Shield effect now fades after 20s if not depleted from damage.
We have a fairly significant reduction to Heavenly Reflection in this patch. This change also affects the 2x bonus on a full charge, creating a 80 damage reduction at the top rank. While we’ve seen a lot of complaints around Amaterasu’s movement capabilities, we want to first adjust issues we’ve seen with her flat damage relative to her defensive capabilities, and then get a better idea of where she is at.
Since Ravana’s rework he has found his identity as a character who can get into fights and have a large impact. After monitoring his performance we feel there are a few things he is over performing in, mainly his sustained damage from Prana Onslaught, and his ability to avoid damage with overhead kick too consistently. By reducing the frequency of use on these abilities, we expect him to fall into a better place.
For Sol we are fixing an issue introduced last patch, and also removing one of the effects from Disapparate. Sol, while still quite potent, has been performing much more in line recently, but the stun on Disapparate seemed more excess than core to Sol’s fast and slippery play style.
Stellar Burst: Resolved an issue where this ability did not correctly play its recovery time, allowing a followup basic attack much more quickly than intended. This also resolves an issue with animation and sound FX not playing.
Disapparate: This ability no longer stuns when she detonates.
Supernova: Improved warning deployable targeting FX to better indicate the hit area.
We have a bit of a give and take on Ullr this patch; allowing his stims to persist between stance changes, but increasing the cooldown on them. Overall this is a change we think will improve the enjoyment of playing Ullr at all skill levels, expanding options, and addressing feedback over the confusion of Expose Weakness (Invigorate). In addition we’ve reduced the mana cost on Bladed Arrow and Thrown Axe, giving the grizzly Hunter some much needed love!