When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.
From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.
Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.
Fleeing Set’s wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set’s rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.
Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity, but peaceful days are at an end. This time, it may not be her husband torn asunder, but all the world, and even the Goddess of Magic may not have the power to reassemble it from oblivion.
|Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing magical damage to all targets in their path. Isis is immune to root and knockback effects while casting.|
|Damage: 35/55/75/95/115 (+30% of your magical power)|
Firing Duration: 3s
|Gusts Spawned: 4|
Movement Speed: 25%
|Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max range. At any time, Isis can activate the ability to detonate the ball, dealing magical damage and stunning enemies within 10 ft, scaling in duration up to 1.5s at max range.|
|Damage: 70/110/150/190/230 (+70% of your magical power)|
|Isis silences enemies at her target location. Enemies hit also lose a portion of their magical protections and are slowed for a duration. Allies affected by Isis' Funeral Rites aura gain magical protection during this time.|
Magical Protection Debuff: 10/15/20/25/30%
|Magical Protection Gained: 10/15/20/25/30%|
Protection Debuff Duration: 1.5/1.75/2/2.25/2.5s
Ability: Ground Target
|Circle of Protection|
|Isis plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.|
|Damage: 160/200/240/280/320 (+50% of your magical power)|
Healing: 80/100/120/140/160 (+25% of your magical power)
Max Charge Dmg/Heal Scale: 2.5/2.75/3/3.25/3.5
|Damage Reduction: 15/15/17.5/17.5/20|
Max Charge: 800/1600/2400/3200/4000
Ability: Ground Target
Affects: Enemies and Allies
|Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her aura gains an additional stack (max 10). Isis will gain +10% cooldown reduction upon reaching 10 stacks.|
|HP5: 2 HP5 per stack|
Witness Radius: 80
|MP5: 2 MP5 per stack|
Affects: Friendly Gods
Aura Radius: 30
- Skins marked exclusive can only be obtained from special events and/or chests. Skins marked limited are/were only available for a limited time, and are not going to be available ever again.
Old cards Edit
As Isis silence fifteen enemy Gods in a single match using Dispel Magic.
As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.
Patch changes Edit
- (Patch 5.5) Note: Movement Speed increased from 355 to 360. Dispel Magic Reduced Cooldown from 18s to 16s. Circle of Protection Increased Max Charge Dmg/Heal Scaling from 1.5/2/2.5/3/3.5 to 2.5/2.75/3/3.25/3.5. Increase damage reduction from 15% 15/15/17.5/17.5/20.
- (Patch 5.1) Note: Now all mages have magic prot scalings of .9 per level.
- (Patch 4.13) Note: Funeral Rites stacks are no longer lost on death. Now Isis will gain +10% CDR upon reaching 10 Stacks.
- (Patch 3.19) Note: Celestial skin added.
- (Patch 3.18) Note: Wing Gust increased scaling from 30% per Wing Gust → 40%.