Hel, Goddess of the Underworld, is a mage of the Norse pantheon in Smite.
Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgment on souls, and decides who is reborn. She is both sides of two extremes.
As the daughter of Loki, the trickster God, Hel’s destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarök, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.
At birth, Hel’s face was cast half in shadow, half in light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.
Yet, despite Odin’s efforts, destiny cannot be averted. Hel’s conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.
|Decay (Dark Stance) - Hel fires a projectile that explodes on contact, doing damage to all enemies in a 15 ft radius.|
Restoration (Light Stance) - Hel fires a projectile that does damage to a single target and heals Hel on a successful hit.
|Dark Damage: 70/120/170/220/270 (+50% of your magical power)|
Light Damage: 70/120/170/220/270 (+50% of your magical power)
|Light Heal: 50/95/140/185/230|
|Hinder (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their magical protection and slowing them for a short time.|
Cleanse (Light Stance) - Hel buffs all allies at her ground target, removing all crowd control abilities instantly and protecting them from future ones for a short time.
|Dark Protections Debuff: 5/10/15/20/25|
Light CC Immunity: 1.25s
Affects: Enemy or Allies
|Dark Slow: 10/15/20/25/30%|
Dark Lifetime: 3s
Ability: Ground Target
|Repulse (Dark Stance) - Hel conjures a burst of dark energy, damaging all nearby enemies.|
Inspire (Light Stance) - A burst of white matter soothes all nearby allies pain, healing them and granting increased movement speed.
|Damage: 80/130/180/230/280 (+70% of your magical power)|
Heal: 60/90/120/150/180 (+50% of your magical power)
|Movement Speed: 15/17.5/20/22.5/25%|
Affects: Enemies or Ally
|Switch Stances (Light)|
|Dark Stance - Hel's abilities cause damage and she gains magical power.|
Light Stance - Hel's abilities heal and support her allies and she gains MP5. Half of the benefits gained from the stance are also shared with allied gods within 30 units.
|Dark Magical Power: 20/30/40/50/60|
|Light MP5: 15/20/25/30/35|
|When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.|
|Ability: Buff||Affects: Self|
Old cards Edit
As Hel cleanse three of your teammates from being stunned.
As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.
Patch changes Edit
- (Patch 4.1) Note: Increased Base Health from 345 → 380. Decay (Restoration) Dark Stance now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall.(Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful. Light Ally Heal: 60/90/120/150/180 +30%. Light Self Heal: 60/90/120/150/180 +30%. Hinder (Cleanse) (Light Stance) CC Immunity increased from 1.25s → 1.5s. Repulse (Inspire) (Light Stance) This ability now heals smaller amounts every 1s for the 6s duration. Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).
Switch Stances (Light) MP5 now applies to both stances. Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25.