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Hel, Norse Goddess of the Underworld, is a mage of the Norse pantheon in Smite.

Lore Edit

Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgment on souls, and decides who is reborn. She is both sides of two extremes.

As the daughter of Loki, the trickster God, Hel’s destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarök, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.

At birth, Hel’s face was cast half in shadow, half in light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.

Yet, despite Odin’s efforts, destiny cannot be averted. Hel’s conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.

Abilities Edit

IconHelStanceAttunement Stance Attunement
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
Ability: Buff Affects: Self
Hel1 Decay (Restoration)
Decay (Dark Stance) : Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 15 unit radius if it hits a god, a wall, or reaches max range.

Restoration (Light Stance) : Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.

Light Damage: 70/120/170/220/270 (+50% of your magical power)
Light Self Heal: 60/90/120/150/180 (+30% of your magical power)
Light Ally Heal: 60/90/120/150/180 (+30% of your magical power)
Dark Damage: 70/120/170/220/270 (+50% of your magical power)
Projectile: {{{noted4}}}
Cost: 70/75/80/85/90
Cooldown: 8s
Hel2 Hinder (Cleanse)
Hinder (Dark Stance) : Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

Cleanse (Light Stance) : Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability: Ground Target
Dark Protections Debuff: 5/10/15/20/25
Dark Slow: 20/25/30/35/40%
Radius: 20
Light CC Immunity: 1.5s
Affects: Enemy or Allies
Cost: 60/65/70/75/80
Cooldown: 16/15/14/13/12s
Hel3 Repulse (Inspire)
Repulse (Dark Stance) : Hel conjures a burst of dark energy around her, damaging all nearby enemies.

Inspire (Light Stance) : Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. All targets affected gain increased Movement Speed for the duration.

Ability: Area
Repulse Damage: 80/130/180/230/280 (+70% of your magical power)
Radius: 30
Cost: 60/65/70/75/80
Cooldown: 12s
Inspire Self Heal: 60/90/120/150/180 (+30% of your magical power)
Inspire Heal Per Tick: 10/15/20/25/30 (+5% of your magical power)
Light Movement Speed: 15/17.5/20/22.5/25%
Light Duration: 6s
IconHelSwitchStances Switch Stances (Light)
Dark Stance : Hel's abilities cause damage and she gains increased magical power.

Light Stance : Hel's abilities heal and support her allies and she gains increased Protections.

Passive : Hel gains increased MP5 and Half of the benefits gained from the stance are shared with allied gods within 30 units.

Ability: Buff
Dark Magical Power: 20/30/40/50/60
Light Magical and Physical Protections: 5/10/15/20/25
MP5: 15/20/25/30/35
Cost: 0
Cooldown: 2s

Skins Edit

Skins marked exclusive can only be obtained from special events and/or chests. Skins marked limited are/were only available for a limited time, and are not going to be available ever again.

Old cards Edit

Concepts/Models Edit

Achievements Edit

Hel CleansedYourSoul
Cleansed Your Soul:

As Hel cleanse three of your teammates from being stunned.

Hel WhichSideareyouOn
Which Side Are You On:

As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.

Videos Edit

Patch changes Edit

  • IconSmite (Patch 4.1Note: Increased Base Health from 345 → 380. Decay (Restoration) Dark Stance now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall.(Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful. Light Ally Heal: 60/90/120/150/180 +30%. Light Self Heal: 60/90/120/150/180 +30%. Hinder (Cleanse) (Light Stance) CC Immunity increased from 1.25s → 1.5s. Repulse (Inspire) (Light Stance) This ability now heals smaller amounts every 1s for the 6s duration. Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).

Switch Stances (Light) MP5 now applies to both stances. Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25.

External links Edit

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