Ao Kuang, the Dragon King of the Eastern Seas, is a mage of the Chinese pantheon in Smite.
Regal, powerful, the Dragon-God of the Eastern Sea commands storms and tides with the flick of a claw, yet he seethes with rage for past humiliations.
As one of four Dragon-Gods, Ao Kuang demands tribute from those along the Eastern shores. For their worship, tides remain calm, rivers contained, and rainfall for crops plentiful. It was not always like this, however. Long ago, Ao Kuang grew greedy and expected greater sacrifices. When they were not given, he sent floods, tidal waves, and devastating storms, striking so much fear into the people they dared not speak of this violence to the Jade Emperor. Ao Kuang enjoyed his total control.
Then came Sun Wukong to his undersea palace seeking a weapon for his famous journey to the West. Despite the offer of other weapons, Sun Wukong took the Ruyi Jingu Bang, an immense pillar that aided in controlling the tides. It was believed none could even lift it, but Sun Wukong spun it with ease. As if this were not humiliating enough, Sun Wukong demanded other gifts of armor, shoes, and helm, all of which Ao Kuang was forced to supply.
Next, the demigod boy Nezha, playing in a stream, inadvertently shook Ao Kuang's palace. Annoyed, the Dragon-God set forth his favorite scout to kill the child, but Nezha defended himself and the scout was slain. Furious, Ao Kuang ordered his third son to destroy Nezha, yet Nehza slew him as well. Completely outraged, Ao Kuang went to Nezha's father and threatened to take the issue before the Jade Emperor, but Nehza tackled the Dragon-King and forced him to submit.
Such repeated shame and humiliation have both humbled Ao Kuang and tempered his fury to steely resolve. Long has he awaited his chance to rise again and exert dominance as a great Dragon-God of the Sea.
|Ao Kuang's sword can hold up to 3 energy charges, and regenerates charges while his sword is sheathed. Each time Ao Kuang casts an ability, an energy charge will be consumed if available, increasing the damage of the ability. If Ao Kuang is out of Mana, he will use energy charges to cast abilities instead.|
Charge Regeneration: 5s
|Charge Damage Increase: 5%|
|Ao Kuang Teleports forward into Stealth, leaving behind a watery form of himself. He remains in Stealth for 5s or until he attacks or takes damage. Ao Kuang may activate this ability again to detonate the watery form, dealing damage to nearby enemies.|
Damage: 90/140/190/240/290 (+70% of your Magical Power)
|Ao Kuang summons 6 dragons to his side. For every successful Basic Attack Ao Kuang makes, a dragon will dive to the target dealing additional damage. This ability ends after all dragons are used, or after 10s. Ao Kuang may activate this ability again to send forward any remaining dragons in a ranged attack. The dragons damage and Slow the first enemy they hit.|
Attack Damage: 35/50/65/80/95 (+30% of your Magical Power) per hit
Slow: 30%/ for 1s + 0.25s per remaining dragon
Ranged Damage: 15/20/25/30/35
(+15% of your Magical Power) per remaining dragon
|Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies in front of him. This hit is considered a Basic Attack, and will activate item effects.|
Damage: 90/140/190/240/290 (+40% of your Magical Power)
|King of the Eastern Seas|
|Ao Kuang grabs a single target, damaging and knocking them into the air. If the target is below a Health threshold, Ao Kuang will also reveal his true form, becoming an airborne Dragon and executing them restoring Health. After transforming Ao Kuang then picks a new location to land, dealing damage to enemies within range 20 and fully recharging his Sword.|
|Landing Range: 200|
Execute Threshold: 30%
Landing Damage: 100/150/200/250/300
(+50% of your Magical Power)
Damage: 90/140/190/240/290 (+50% of your Magical Power)
Heal: 10/15/20/25/30% of maximum Health
Patch changes Edit
- (Patch Season 3) Note: Increased Health Scaling from 74 → 82 per level.; Increased starting HP5 from 7 → 10.; Increased HP5 Scaling from 0.48 → 0.7 per level.; Increased Magical Protection scaling per level from 0 → 0.9.; Increased Magical In-Hand Scaling per Level from 1.7 → 2.4.